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PlayMakerAI
PlayMakerAIFantasy Football AI
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Explore
PlayMakerAI
PlayMakerAIxStats For Fantasy
Fantasy Playmaker AIFantasy Playmaker AIAnalysis and scouting for Allsvenskan Fantasy & Fantasy Premier League

Sharper decisions for Allsvenskan Fantasy & Fantasy Premier League with projections, scouting and comparisons in one workflow.

Contact

fantasy@playmaker.ai
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© 2026 Fantasy Playmaker AI. All rights reserved.

🔎ScoutingAugust 27, 2026 at 10:10 AM

More than a million chips were burned in Gameweek 1. The average score was 50.

GW 2

In Gameweek 1, 814,606 bench boosts and 250,816 triple captains were played. That is 1,065,422 chips burned in the one gameweek where no manager had seen a competitive match, and where the average score finished at 50 points.

That the chips come in two sets, and that the first expires at the Gameweek 19 deadline, has been known since the summer. What is new is the outcome. The wildcard and the free hit could not be played in Gameweek 1 and only opened this week in Gameweek 2, while the bench boost and the triple captain were available from the start. Of the 8,903,411 teams ranked in Gameweek 1, one in eight had a chip active.

What a chip is worth is decided entirely by the gameweek you put it on. Gameweek 1 averaged 50 points and the highest score in the world was 131. The most captained player of the round was Erling Haaland, who returned two points. A triple captain on him therefore produced six points rather than the four a normal captain would have given. Two extra points, for a chip that does not come back until January.

The behaviour continues. Before the Gameweek 2 deadline, which has not yet passed, 9,660 wildcards and 6,365 free hits have already been played, alongside 45,420 bench boosts and 37,930 triple captains. The wildcard became available for the first time this week, and close to ten thousand managers used it immediately, after a single gameweek of evidence.

There is a rational case for a bench boost on the opening weekend. Every team plays, nobody is yet rotating for European fixtures, and prices had not moved, so the squad you built was the squad you had. The case still only holds if the bench was strong, and a bench chosen without a single match played is built on guesses. The opener showed what those guesses were worth: of the nine highest scores, two came from clubs normally counted among the elite. The highest went to De Cuyper of Brighton, owned by 6.8 per cent, with seventeen points.

The context is that the game is growing faster than it can teach anyone anything. Two days before the Gameweek 1 deadline, 5,933,308 managers had registered a team. In Gameweek 1, 8,903,411 were ranked. At least three million teams were therefore created in the final two days before the deadline, and by the morning of 27 August the number of registered managers had passed 9.7 million.

Gameweek 1 is the only gameweek of the season in which transfers are free and unlimited right up to the deadline, which is precisely why the wildcard and the free hit are locked for it. Playing a chip in that gameweek means spending one of the autumn's four jokers on the one week the game was already giving you everything for nothing. More than a million managers did it anyway.

More reports

🔎ScoutingAugust 27, 2026 at 10:10 AM

More than a million chips were burned in Gameweek 1. The average score was 50.

GW 2

In Gameweek 1, 814,606 bench boosts and 250,816 triple captains were played. That is 1,065,422 chips burned in the one gameweek where no manager had seen a competitive match, and where the average score finished at 50 points.

That the chips come in two sets, and that the first expires at the Gameweek 19 deadline, has been known since the summer. What is new is the outcome. The wildcard and the free hit could not be played in Gameweek 1 and only opened this week in Gameweek 2, while the bench boost and the triple captain were available from the start. Of the 8,903,411 teams ranked in Gameweek 1, one in eight had a chip active.

What a chip is worth is decided entirely by the gameweek you put it on. Gameweek 1 averaged 50 points and the highest score in the world was 131. The most captained player of the round was Erling Haaland, who returned two points. A triple captain on him therefore produced six points rather than the four a normal captain would have given. Two extra points, for a chip that does not come back until January.

The behaviour continues. Before the Gameweek 2 deadline, which has not yet passed, 9,660 wildcards and 6,365 free hits have already been played, alongside 45,420 bench boosts and 37,930 triple captains. The wildcard became available for the first time this week, and close to ten thousand managers used it immediately, after a single gameweek of evidence.

There is a rational case for a bench boost on the opening weekend. Every team plays, nobody is yet rotating for European fixtures, and prices had not moved, so the squad you built was the squad you had. The case still only holds if the bench was strong, and a bench chosen without a single match played is built on guesses. The opener showed what those guesses were worth: of the nine highest scores, two came from clubs normally counted among the elite. The highest went to De Cuyper of Brighton, owned by 6.8 per cent, with seventeen points.

The context is that the game is growing faster than it can teach anyone anything. Two days before the Gameweek 1 deadline, 5,933,308 managers had registered a team. In Gameweek 1, 8,903,411 were ranked. At least three million teams were therefore created in the final two days before the deadline, and by the morning of 27 August the number of registered managers had passed 9.7 million.

Gameweek 1 is the only gameweek of the season in which transfers are free and unlimited right up to the deadline, which is precisely why the wildcard and the free hit are locked for it. Playing a chip in that gameweek means spending one of the autumn's four jokers on the one week the game was already giving you everything for nothing. More than a million managers did it anyway.

More reports

Browse all

Sep 9, 2026

GW 21 – Torstensson got 30 matches. Aksum got 18.

Karl Marius Aksum left Mjällby on Tuesday, three days before the round opens away at Häcken. The weekly report's coaching table shows why the decision is harder than it looks: measured against the team's actual play, Aksum took 0.27 points per match more than the chances justified.

Sep 9, 2026

Fantasy GW 21 – A 5.5 goalkeeper is the round's third-best buy

Erik Botheim and Noah Christoffersson were sold abroad in the first days of September, after the Swedish window had closed. Ahead of round 21 both sit on 0.0 expected fantasy points and are owned by a combined 13.6 per cent of the league's teams.

Sep 9, 2026

GW 4 – Tzolakis has saved every shot. That is the whole explanation for Hull being third.

Konstantinos Tzolakis has saved ten shots out of ten, worth 1.27 expected goals, and Hull City sit third without having conceded a goal. Fulham have the third highest expected goals in the league and zero points.

Sep 2, 2026

GW 3 – Hull City are third. Brentford have the best numbers in the league and sit fifth.

Two rounds in, Hull City have six points, three goals scored and the lowest field tilt in the league. Brentford have the highest expected goals, the third best defence and four points. The table and the model are rarely as far apart as they are right now.

Browse all

Sep 9, 2026

GW 21 – Torstensson got 30 matches. Aksum got 18.

Karl Marius Aksum left Mjällby on Tuesday, three days before the round opens away at Häcken. The weekly report's coaching table shows why the decision is harder than it looks: measured against the team's actual play, Aksum took 0.27 points per match more than the chances justified.

Sep 9, 2026

Fantasy GW 21 – A 5.5 goalkeeper is the round's third-best buy

Erik Botheim and Noah Christoffersson were sold abroad in the first days of September, after the Swedish window had closed. Ahead of round 21 both sit on 0.0 expected fantasy points and are owned by a combined 13.6 per cent of the league's teams.

Sep 9, 2026

GW 4 – Tzolakis has saved every shot. That is the whole explanation for Hull being third.

Konstantinos Tzolakis has saved ten shots out of ten, worth 1.27 expected goals, and Hull City sit third without having conceded a goal. Fulham have the third highest expected goals in the league and zero points.

Sep 2, 2026

GW 3 – Hull City are third. Brentford have the best numbers in the league and sit fifth.

Two rounds in, Hull City have six points, three goals scored and the lowest field tilt in the league. Brentford have the highest expected goals, the third best defence and four points. The table and the model are rarely as far apart as they are right now.