Two of your four autumn chips have no gameweek to be played in
Bench boost and free hit expire on 2 January, and over the last two seasons the gameweeks they are built for have not existed before then. It is the rule change in this season's Fantasy Premier League that will cost the most managers the most points, and most of them will not work it out until December.
The structure is this: eight chips across the season, split into two identical sets of wildcard, free hit, triple captain, and bench boost. The first set must be used before the Gameweek 19 deadline at 13:30 GMT on Saturday 2 January. The Premier League states plainly that anything left cannot be carried over. The second set opens after that.
The problem is not the number of chips. The problem is what two of them require in order to be worth anything.
Bench boost wants a gameweek where the whole squad plays, ideally a double where several players get two fixtures. Free hit wants the opposite, a blank where a large part of your team sits out. Both depend on the fixture list being disrupted, and it is disrupted by one thing: league matches being moved when they clash with the domestic cups. The Premier League describes the mechanism itself. The FA Cup quarter-finals and semi-finals fall between February and April, the League Cup final in March.
Which produces this. In 2024/25 there were doubles in Gameweeks 24, 25, 32, and 33, and blanks in Gameweeks 29 and 34. In 2025/26 there was a blank in Gameweek 31 and a double in Gameweek 36. Six occasions and two occasions respectively, every one of them after Gameweek 19. None before.
On that distribution, two of your four autumn chips are effectively already lost if you insist on playing them optimally. The wildcard works at any time and the triple captain can get by on one genuinely favourable fixture, but bench boost and free hit have no gameweek to wait for. They either get burned in a mediocre spot in November or December, or handed back to the house.
This makes the timing of the wildcard decisive, and the best managers sit earlier than you might think. Among last season's top fifty, Gameweek 4 was the most popular time to play a first wildcard, and measured over a longer run the peak sits around Gameweek 6. Meanwhile more than 427,000 wildcards were played in Gameweek 19 of the 2024/25 season, the fourth-highest total of that campaign. Those are two entirely different behaviours: the strong managers rebuild early while price rises are still catchable, and a large group waits for the new year.
That group inherits a new and worse problem this season. A Gameweek 19 wildcard is now the last possible play in the first set, and anyone waiting that long has by definition not used their other three chips. All three disappear at once.
A chip used at seventy per cent effectiveness is worth infinitely more than a chip that expires. The uncomfortable part of this season's rules is that this applies in November, not in May.